Why SculptForge

I had to do something.

I'm a technologist at heart, but I work with artists every day, and I hear how much this AI moment worries them. I've seen colleagues wonder whether their craft will still have a place. SculptForge was born from that.

We're here to change how software is built: we build the orchestration layer, and our agents build the software, openly, with the people who use it. New versions ship every few days, and bug fixes sooner.

Behind the scenes, the project really does use all this new technology: agents working around the clock, testing every idea for speed, stability and feel, while artists decide what's worth building, so it grows faster than a small team ever could. But all that power has one purpose: to remove friction, to give people starting out a good baseline, and to leave more room for what matters.

Built in, today

What you get in SculptForge now. Each one has a chapter in the guide.

Blender round-trip

Send objects to SculptForge and back in one click; they update in place.

Gaussian splats, with Blender 5.3

Send a splat from Blender, sculpt over it, send the splats back.

Capture to sculptable mesh

One click turns a splat capture into clean quads with its colours.

Quad retopology and baking

Quad Remesh with guide curves, then bake normal and displacement maps.

Garments and cloth

Real-size sewing patterns from 8 templates, draped with a cloth brush.

Optional AI brushes

Describe a brush in words. Your own provider, no account, one switch turns AI off.

No machine will ever replace your genius, your talent and your taste.

The eye that decides where a shadow falls, the hand that feels when a form comes alive: that stays yours, and that's exactly what we want to protect.

Artists first

Free and open source

Yours to use, learn from and build on. No lock-in.

Every platform

Windows, macOS and Linux today, and soon on mobile.

Any machine, full power

Runs well on an ordinary computer, and makes the most of powerful hardware when you have it.

Grows with you

Ideas like yours really end up in the program, member requests first.

How your feedback gets into SculptForge

Every message is read. Here is the path an idea or a bug report takes, from your words to the version on your machine.

  1. 1

    You tell us

    Post in #ideas or #bug-reports on Discord, or open a GitHub issue. Any language is fine.

  2. 2

    We answer and sort it

    You get a reply, usually within hours. Bugs go straight to a fix, free for everyone. Ideas go into the public feature queue, member requests at the top.

  3. 3

    Agents build it

    Each fix or feature gets its own build, shaped by the artists who asked for it. It runs hundreds of automated tests and is checked for speed on ordinary hardware, and every release is built and tested on Windows, macOS and Linux.

  4. 4

    A review, by eye

    Before it merges, every visible change is reviewed from screenshots: does it look right, read clearly and feel good to use? If not, it goes back.

  5. 5

    It ships, with your name

    New versions go out every few days, bug fixes sooner. We reply in your thread with the version it's in, and What's New credits you, if you'd like.

Built with artists, for artists. Come and shape it with us.