Membership

Feature queue

Every feature idea, from members and everyone else, in one public list. Bugs aren't listed: they're always fixed first, for free. How requests work.

See the feature vote

Member requests

Members fund SculptForge, so their requests are built first and credited in the release.

  • Member request⌨️ Interface: Detachable panels (Member Request, November)Building
  • Member request👁️ View & Camera: Silhouette view: small window with a flat black outline of the model, saved camera angles and lens in mmBuilding
  • Member request〰️ Curves & Tubes: Standalone curves: polyline to Bezier/NURBS, resample with point slider, curve from edgesPlanned
  • Member request⌨️ Interface: Discord Rich Presence (opt-in)Queued
  • Member request🔷 Topology: Polygon modelling mode: separate Points, Edges and Polygons panels, beginner-friendly; extrude, smart bevel, circle from edges, bridgeQueued
  • Member request🖌️ Brushes: Wood detail brush pack: weathered grain, splinters/chaff, alphas in their own subfolderQueued
  • Member request⌨️ Interface: Multi-key shortcut sequences (e.g. A then A) for more bindable keysQueued
  • Member request⌨️ Interface: Workspaces ("rooms") with their own tools and keys: Sculpt/Retopo, Model, Paint/Render, UV, and how a mesh moves between themQueued
  • Member request⌨️ Interface: Custom quick panel: drag sections/buttons from any palette into it, open floating with a key or dock it in a tray; sections can be dragged out, hold a key to drag (not a pie menu)Queued
  • Member request〰️ Curves & Tubes: Improved Tube/curves: twist, spin and spread modifiers, rope / braid / sleeve profiles, and repeating a premade shape (e.g. a chain link) along a curveQueued
  • Member request👕 Cloth & Garments: Cloth panel: one place for the Cloth brush settings and running a simulation (Drape)Queued
  • Member request📦 Files & Pipeline: Houdini link via USD: watch an unowned USD file and reload when it changesQueued

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Everyone's ideas

IdeaStatus
🖌️ Brushes: Insert brush + Forge Stamps brush packBuilding
🧩 Parts & Scene: Sculpt layer management (duplicate, reorder, ...)Building
🧩 Parts & Scene: Geometry panel + Parts list improvementsBuilding
🧩 Parts & Scene: Two-step lattice deformerBuilding
🧩 Parts & Scene: Bend over a range (start/end span)Building
🖌️ Brushes: Brush per modifier key (Shift/Ctrl assignment)Building
📦 Files & Pipeline: Package managers (AUR, apt, dnf, winget, Scoop)Building
🧩 Parts & Scene: One-click mirrored copy of a PartBuilding
🧩 Parts & Scene: Numbered duplicates (Head.01) instead of "copy copy"Building
🖌️ Brushes: Crisp-edge flattenBuilding
⚡ Performance: Faster Quad Remesh at high polygon countsBuilding
👁️ View & Camera: Orbit around the point under the pointerBuilding
📦 Files & Pipeline: Bones and skin weights as USD skeletons, posing firstDesigning
🎨 Paint & Materials: Paint layers exported as separate colour attributesPlanned
🔷 Topology: Sculpt layers on micro levelsPlanned
🔷 Topology: Micro levels: rebuild subdivision levels from a micro levelPlanned
🔷 Topology: Micro levels: turn top subdivision levels into a micro levelPlanned
📦 Files & Pipeline: One export panel with a format drop-down, plus an OBJ + displacement presetPlanned
📦 Files & Pipeline: SpaceMouse alongside the 3Dconnexion driver on macOSPlanned
🎭 Masking & Face Groups: Split cut mode: new face groups along a line or shape, nothing removedPlanned
📦 Files & Pipeline: Blender Bridge: update the base mesh and keep detail layers; shape keys back as layersPlanned
🔷 Topology: Manual retopology on the surface: draw polygons, strips, loopsPlanned
⚡ Performance: Brushes on the graphics card (GPU sculpting)Planned
⌨️ Interface: Simpler app iconQueued
🧩 Parts & Scene: Origin tools + pie menuQueued
🔷 Topology: Send Divide levels to Blender as MultiresQueued
🖌️ Brushes: Brush size previewQueued
⌨️ Interface: VR sculptingQueued
👁️ View & Camera: View Figure choices: built-in skull + use your own model as the corner figureQueued
⌨️ Interface: iPadOS portQueued
📦 Files & Pipeline: One-click send to an external renderer (scene, materials, vertex paint)Queued
🎨 Paint & Materials: Lit Sphere material per PartQueued
🔷 Topology: Quad Remesh that fuses overlapping pieces in one stepQueued
🔷 Topology: Voxel Remesh minimum thickness (keep thin tips)Queued
👁️ View & Camera: Frozen multi-angle view: stamp the current view onto the canvas as a flat picture, turn the model and stamp more angles beside it; not editable, no extra memory (thanks dm4nd)Queued
🎨 Paint & Materials: Render: more lights, ambient occlusion, soft shadowsQueued
〰️ Curves & Tubes: Tube that subtracts: carve a tube stroke into the surface (boolean subtract)Queued
〰️ Curves & Tubes: Tube profiles: square, disc and other cross-sectionsQueued
🔷 Topology: Voxel Remesh above 512 (to 4096, polygon estimate + one-time warning)Queued
⌨️ Interface: Android port (phones and tablets with a pen)Queued
⌨️ Interface: Tab over a shelf hides only that shelf (Tab elsewhere hides all, as now)Queued
🖌️ Brushes: Brush Accumulate on/off (off: a stroke does not pile up over itself)Queued
🖌️ Brushes: Brush auto-masking in the brush settings: directional, cavity (invert), backface, opposite, colour, topological, face group, face group boundary, view angle; per-mask strength + curve; own Sculpt > Brush > Auto-masking subpanelQueued
🔷 Topology: Blend across Parts switch: smoothing/dynamic topology strokes blend an appended Part into the one it overlapsQueued
⌨️ Interface: Custom interface colours (pick your own accent and panel colours)Queued
⚪ Forge Spheres: Forge Spheres: draw and move in one mode, no switching (e.g. drag a sphere to move it, drag from its edge to grow one); child size option for Drag places child; in-between spheres along links as a previewQueued
👁️ View & Camera: Split view: a second live view of the model (e.g. sculpt from the side while watching the front); split by dragging, detachable windowQueued
⌨️ Interface: Touch navigation on desktop: pen sculpts, fingers navigate (1 finger orbit, 2 fingers pan/zoom, 2-finger tap undo), setting to chooseQueued
👁️ View & Camera: F key: one press frames the active Part, a second press frames the whole sceneQueued
✴️ Strokes & Alphas: Noise panel (pop-up): procedural 3D / alpha noise as displacement with scale, strength, mask-magnify and curves; colour blend modes; Mask / Unmask by noise; apply to mesh; presets in the LibraryQueued
🔷 Topology: Freeze subdivision: freeze the levels, edit the base topology, unfreeze with the sculpted detail carried onto the new mesh; plus Rebuild Lower Levels (rebuild the lower levels from the top one)Queued
🔷 Topology: Confirm pop-up before Voxel Remesh, Quad Remesh, Decimate (and later modelling ops) drop subdivision levels: Freeze Levels and Proceed / CancelQueued
🧩 Parts & Scene: Morph panel, separate from Sculpt layers: Store, Delete, Apply and Accumulate; a Morph slider plus Width, Height and Distance sliders per axis; Project MorphQueued
🎨 Paint & Materials: Unlit view: show painted colour/texture without lighting or shadows, with a quick key to toggleQueued
🔷 Topology: Tessellation panel (Geometry > Tessellation: pre-subdivision, thickness, shape input with preview, fit, weld, scale, rotate)Queued
🔷 Topology: Mesh Bridge (renamed from Slime Bridge by the poster): bridge types Standard, Smooth, Slime, Cobweb and Organic (and more) with tensions, bridges, branches and capillaries; mask selection requiredQueued
🎭 Masking & Face Groups: Stored masks: store, load, merge, flatten, rename, reorder, delete, wipe (Masking > Store Masks; Select Masks as subpanel; a mask manager with multiselect, kept separate from face groups)Queued
👁️ View & Camera: Clickable 3D orientation widget (top right) to jump to front/side/top views, for a stable character viewQueued
⌨️ Interface: Screencast overlay: show pressed keys and mouse buttons for talks and tutorialsQueued
🧩 Parts & Scene: New Parts and tools land exactly on the world origin (centre of the axis grid) so symmetry works at onceQueued
📦 Files & Pipeline: Render bridge: send a quick render straight to an image editor (any program) for client previewsQueued
⌨️ Interface: Startup splash screen (with the first-run welcome card)Queued
🧩 Parts & Scene: Primitive blockout kit: more primitives (cylinder, capsule, cone, torus), click-to-place on the surface, then merge the blockout into one mesh (Voxel Remesh)Queued
🔷 Topology: Quad Remesh options: adaptive (curvature-based) density, Repeat, Retry, curve strength for guide curvesQueued
🧩 Parts & Scene: Mesh Boolean: live Union/Subtract/Intersect preview + Make Boolean Mesh (new mesh, sources untouched), weld and face group optionsQueued
⚡ Performance: Remesh low-memory: "Proceed anyway" warning (allow swapping) instead of a hard stop, clear feedback if memory runs outQueued
⌨️ Interface: One-click Update button on macOS (today the banner links to the download)Queued
🖌️ Brushes: Smooth-peaks brush: smooths only the high points (peaks), valleys untouchedQueued
👕 Cloth & Garments: Wind for the Drape tool: direction, turbulence and similar parametersQueued
🧩 Parts & Scene: Save a project with only some Parts (e.g. only the visible ones) to slim the file after working on different versionsQueued
🔷 Topology: Panel tool: turn a selection / face group into a thin panel with thickness and edge loops (hard-surface panels)Queued
⌨️ Interface: Alternate interfaceQueued
🧩 Parts & Scene: Node-based sculptingQueued
🎭 Masking: Choose the mask display colour (masked areas draw darker today)Queued
⌨️ Interface: Taller Parts panel (resize handle or scrollbar; little room in the Parts menu)Queued
🔷 Topology: Make Symmetric: choose the side to keepQueued
🧩 Parts & Scene: Gizmo free-move handlesQueued
🖌️ Brushes: Move brush reach beyond the edge (a buffer distance so Move still grabs when the cursor is just outside the silhouette)Queued
🧩 Parts & Scene: Smooth blend for Booleans (SDF style): blend radius on union/subtract to control how far the merge reachesQueued
👁️ View & Camera: Mouse orbit speed and smoothing (Blender-style middle-button rotation feels too fast)Queued
🧩 Parts & Scene: Mesh array: repeat and chain copies of a Part (offset/scale/rotate/pivot stages, mirror + align, on/off pattern), live preview, bake to a meshQueued
⚡ Performance: Scratch Disk: adaptive undo history that overflows to disk as free RAM shrinks (RAM >10%/5-9%/<5%/swap tiers), hidden Parts offloaded safely, full-drive safeguardsQueued
⌨️ Interface: Hotkeys in categories (Sculpt brushes, Navigation, Modifier keys...), starting with sculpt shortcuts; Navigation = pan + zoom keys; Modifiers = mask, smooth (the action), gizmo, symmetry X/Y/ZQueued
⌨️ Interface: Command line docked under the brush shelf: type a command, it asks the next options step by step, history aboveQueued
Edge crease for subdivision + select edges by angle; creases through the Blender Bridge both ways memberShippedin 0.12.0
⌨️ Interface: Shortcut editor: warn when a key is already used (no silent reassign) + per-shortcut reset button memberShippedin 0.12.4
⌨️ Interface: Pan left/right/up/down as separate bindable keys (for game pads / analog sticks; zoom in/out keys exist) memberShippedin 0.12.4
Generate a cavity map memberAlready in the appTool > Bake > Cavity; Masking > By cavity
Deformation panel expansionShippedin 0.11.14
X/Y/Z orbit lockShippedin 0.11.13
Multi-object gizmoShippedin 0.11.16
Pose all Parts through a proxy (Pose Maker)Shippedin 0.12.0
👁️ View & Camera: Load reference images in the viewportShippedin 0.12.8
Memory use (RAM, GPU) in the top barShippedin 0.11.15
Recent colours row on the left shelfShippedin 0.11.15
Shift+drag to rotate the alpha while stampingShippedin 0.12.3
Light rotation on one axisAlready in the appPBR shading > Rotation
Duplicate Part shortcutAlready in the appCtrl+Shift+D
Constant detail for dynamic topologyAlready in the appDraw & Tablet > Constant detail
Hold a key to change brush sizeAlready in the apphold [ or ], S for a Size slider
Outside remeshing add-onDeclinedno outside code; we'll link it if published
Re-create a third-party add-onDeclinedtheir work and licence
Rename the Tendril brush to a more familiar nameDeclined
One-time donation / tip jar for occasional supporters (alongside memberships)Declinedowner: keeps payments simple; $48/year is the lowest-commitment plan

Ideas come from #ideas on Discord and GitHub. "member" marks a member's request. How requests work.