SculptForge for studios

20 artists. $0 in licenses.

SculptForge is free and open source for any number of artists: no seats, no licence server, no accounts and no telemetry. It runs on Linux, Windows and macOS, works offline, and talks to Blender, Maya, Unreal and ZBrush.

Yearly software cost by team size

  • 5 artists · per year

    $0for SculptForge itself

    ZBrush, Teams seats*$2,475–$4,195
    SculptForge + 1 Studio membership$1,800

    One membership covers Insider access for all 5.

  • 10 artists · per year

    $0for SculptForge itself

    ZBrush, Teams seats*$4,950–$8,390
    SculptForge + 1 Studio membership$1,800

    One membership covers Insider access for all 10.

What the software costs a year

The software is free for every artist, whether you have 5 or 500. A Studio membership is optional: it funds development and gets your team early builds and priority on pipeline bugs.

US dollars per year. ZBrush figures are approximate*.
Team ZBrush, Teams named seats*
($495–$839 per seat)
SculptForge software SculptForge with Studio membership
5 artists$2,475–$4,195$0$1,800 (1 membership)
10 artists$4,950–$8,390$0$1,800 (1 membership)
20 artists$9,900–$16,780$0$3,600 (2 memberships)

* Approximate, from reseller listings in November 2026 (for example ZBrush Teams annual renewals listed at $495 to $839 per seat); Maxon's buy page has current prices and quotes. An individual ZBrush subscription is about $480 a year, and floating seats cost extra. Prices vary by region, term and reseller.

A Studio membership is $150 a month ($1,800 a year, $15 per artist) and includes Insider access for up to 10 artists. SculptForge itself costs $0 with or without one.

Pipeline

Built to drop into the pipeline you already run

Blender add-on

The SculptForge Bridge add-on for Blender 4.2+ sends selected objects to SculptForge and back, with UVs, colours, mask and face sets.

Maya bridge New

A SculptForge shelf for Maya 2022+: send meshes, sculpt, send them back. Each object keeps its transform, parent and shading groups, in one undo step. Early: reports from Maya users are welcome.

Send to ZBrush (GoZ-compatible exchange)

Reads and writes .GoZ and sends to and receives from a running ZBrush. A small ZBrush plug-in turns .ZTL files into Parts SculptForge opens directly.

Unreal Engine

Send to Unreal pushes a sculpt into a running Unreal Editor 5.x: a static mesh with LODs, or a skeletal mesh with a morph target per layer. Sending again updates the asset in place.

File formats

OpenUSD (.usda, .usdz), FBX (reads any version, writes 7.4 binary), glTF / GLB, OBJ, PLY, STL and .GoZ. Exports are checked with OpenUSD's usdchecker and the Khronos glTF validator.

Linux, Windows, macOS

Native builds for all three, including .rpm for Fedora, RHEL, Rocky and Alma, .deb, AppImage, ARM64, a Windows installer and a universal macOS app.

VFX Reference Platform

CY2026 and CY2027 builds (Rocky Linux 8 and 9, GCC 14, C++20, Python 3.13), tested in CI, plus a Rez package. Dependencies are linked statically, so nothing conflicts with your other tools.

Scripting and the farm

An import sculptforge Python module and sculptforge-cli run every editor operation headless: imports, remeshing, LODs, exports and offscreen turntable renders.

No accounts, no telemetry, offline

No sign-in, no licence server and nothing phones home. It works fully offline; AI features are optional and talk only to the service you choose. Studio brush libraries can load from a read-only share.

Licensing in plain terms: SculptForge is GPL-3.0-or-later. Use it on any number of machines, commercially; your artwork is yours; and you can modify it in-house without publishing your changes. The studio guide covers deployment, Rez, brush libraries and the Python API.

Studio membership

Put a little of the licence budget back into the tool

$150/ month

  • Your logo on sculptforge.app and in the project README
  • Insider access for up to 10 artists: each release about two weeks early, starting with SculptForge 1.0
  • Priority triage of your pipeline bugs
  • Monthly invoices for your accounts team
Become a Studio member Email about custom work

Custom features and integration work are quoted separately: write to hello@sculptforge.app. Payments go through Stripe; cancel anytime. Not a tax-deductible donation. All memberships.