Keys and gestures
B then two letters for brushes (B S T, B C B, B D S), S U I O sliders under the cursor, Alt for Zsub, Shift to smooth, free rotation with Shift to snap. Shortcuts
ZBrush alternative
SculptForge is a free, open-source sculpting app that follows ZBrush's keys, gestures and palettes, so you can start sculpting instead of relearning. It brings your ZTools over, exchanges models with ZBrush through GoZ, and runs natively on Windows, macOS and Linux. No subscription, no account.
The defaults are ZBrush's. Where SculptForge had keys of its own, they're a preference you can switch on.
B then two letters for brushes (B S T, B C B, B D S), S U I O sliders under the cursor, Alt for Zsub, Shift to smooth, free rotation with Shift to snap. Shortcuts
Ctrl to mask, Ctrl+Alt to erase, click to blur or sharpen, MaskLasso and MaskRect, Ctrl+Shift to hide and isolate polygroups, Ctrl+W to group. Masking
SubTools with Alt+click, subdivision levels on Ctrl+D, D and Shift+D, Reconstruct Subdiv, sculpt layers on any level, PolyFrame and QuickSave. SubTools
Voxel Remesh for DynaMesh-style blocking, QRemesh with guides for clean quad loops, and ProjectAll to carry the detail back. Retopology
Sculptris Pro-style detail where the brush goes: switch on Dynamic in the top shelf and set the Detail. Dynamic topology
Vector displacement brushes with DragRect and DragDot, your own made from a VDM plane, plus alphas, strokes and a community brush gallery. Brushes
Polypaint with layers and blend modes, texture painting on UVs, and normal, displacement and AO bakes. Texture painting
Native Linux, Send to Unreal built in, phone scanning to a sculptable mesh, and free built-in AI that makes a brush from a sentence or a model from a sketch. Features
ZBrush's .ZTL format is closed, so a free plug-in converts each ZTool once, inside ZBrush. The plug-in is new: if your ZBrush version trips it up, export OBJ or GoZ meanwhile and tell us.
Copy SculptForgeZToolExport.txt into ZBrush's ZStartup/ZPlugs64 folder and restart ZBrush.
ZPlugin > SculptForge > Convert ZTL, then pick your .ZTL. Each SubTool is written beside it.
Open the .ZTL in SculptForge: SubTools, names, polygroups, polypaint, mask and UVs come over.
Send single models back and forth with GoZ, or export OBJ or .GoZ from ZBrush's Tool palette. GoZ
| SculptForge | ZBrush | |
|---|---|---|
| Price | Free | Subscription |
| Open source | GPL-3.0 | No |
| Linux | Native | No |
| ZBrush keys and gestures | By default | Yes |
| SubTools, levels, layers | Yes | Yes |
| DynaMesh / ZRemesher | Voxel Remesh / QRemesh | Yes |
| Sculptris Pro | Dynamic topology | Yes |
| Transpose line | Gizmo 3D on W E R | Yes |
| Send to Unreal | Built in | Plug-in |
| Image or text to 3D | Built in, free | No |
ZBrush has had more than twenty years of features, and SculptForge is young. There's no 2.5D canvas, no Transpose action line (the Gizmo 3D does that job), no stroke replay and no ZModeler yet. ZTools come over at their highest subdivision level, without sculpt layers or ZBrush materials, and .ZPR projects can't be converted. The Coming from ZBrush chapter lists every difference.
Yes. SculptForge is free under the GPL-3.0 and you own what you make. The licence covers the program, not your models.
Yes. GoZ and the ZTool plug-in move models between them, and SculptForge doesn't change anything in ZBrush.
Natively, with .deb, .rpm and AppImage builds for x86_64 and ARM64. Sculpting on Linux
Free for Windows 10 and 11, macOS 11 and later, and Linux.