Quick tour for experienced sculptors

You know how to sculpt; you just need to know where SculptForge keeps things. Here are ten stops, each with a picture of the panel it talks about.

The pictures are SculptForge in its default look and layout.

Where things are#

The command search finding Quad Remesh by the word "retopo"
The command search finding Quad Remesh by the word "retopo"

The menus along the top are sorted by task: Sculpt (brushes, strokes, alphas, symmetry), Paint, Mesh, View and Render. The right tray holds the Tool palette: Parts, Geometry, Remesh, Masking, Cut, Bake and more. The shelves around the view hold the brush, its size and strength, and the brush, stroke, alpha and material tiles. See The interface.

Lost? Press F3 and type what you are after in your own words. The search knows the usual sculpting words too, and says which one it matched:

TypeFinds
remesh, voxel, block outVoxel Remesh
retopo, retopology, quadsQuad Remesh
subdivide, multires, levelsDivide, Lower Res, Higher Res
groupsFace Groups
clip, trim, sliceTool > Cut
folders, objectsTool > Parts
insert, kitbashAppend (a mesh as a new Part)
vertex colorVertex Paint
armatureForge Spheres

Voxel Remesh#

Tool > Remesh open in the right tray
Tool > Remesh open in the right tray

A fast remesh for blocking out. Pull shapes far out or merge pieces, then rebuild one even surface: open Tool > Remesh in the right tray, set Resolution and click Voxel Remesh. A higher resolution keeps more detail. The mask and vertex paint carry over, so you can keep going. See Geometry.

Dynamic topology#

Sculpt > Draw & Tablet with the Dynamic topology controls
Sculpt > Draw & Tablet with the Dynamic topology controls

Dynamic topology adds detail where you sculpt. Turn on Dynamic on the top shelf and the brush adds triangles where it needs them and removes them where it doesn't; Detail sets how small they get. Pull horns, ears or fingers out of a ball without remeshing. Wire (Shift+F) shows the new triangles. See Dynamic topology.

Quad Remesh#

Tool > Remesh with Quad Remesh at its top
Tool > Remesh with Quad Remesh at its top

Automatic quad retopology: Tool > Remesh > Quad Remesh rebuilds a sculpt as clean quads whose edge loops follow the forms. Set Target Polygons and leave Keep Original on. Divide the result, then Project All (Tool > Parts) brings the detail back. Draw Quad Remesh Guides to steer the loops. See Quad retopology.

Levels, Parts and Face Groups#

Tool > Geometry with the subdivision levels
Tool > Geometry with the subdivision levels

Ctrl+D divides and keeps the lower levels: Shift+D steps down, D steps up, and you can sculpt at any level (Tool > Geometry). A scene holds several Parts (Tool > Parts); Alt+click one in the view to work on it. Face Groups split a Part into coloured regions to hide, isolate or mask (Tool > Face Groups). See Subdivision levels.

Masking#

Tool > Masking with By cavity and By face group
Tool > Masking with By cavity and By face group

Hold Ctrl and paint to mask, Ctrl+Alt to unmask. Tool > Masking inverts, blurs and grows the mask, and builds one By cavity, By face group or along the border. Press G for the stroke popup: its Shapes row picks Mask Pen, Mask Lasso or Mask Rect for the next Ctrl stroke. See Masking.

Cut, Clip and Close Holes#

Tool > Cut with its shapes and modes
Tool > Cut with its shapes and modes

Pick a shape in Tool > Cut and draw it with Ctrl+Shift: a line, lasso, rectangle or polyline goes straight through the whole Part, and a closed Part stays closed. Cut it away, cut in, add, or Clip: press everything outside the shape flat onto its outline. Close Holes (Tool > Geometry) caps every open boundary. See Cut and Close Holes.

Brushes, alphas and the Library#

The Library's Brush tab
The Library's Brush tab

B opens the brush picker; type the first letters of a name to pick one. The Alpha tile picks the stamp shape. The Library (,) holds starter meshes, brushes, alphas, Lit Spheres and snapshots. A pack (.sfpack) brings brushes, alphas and Lit Spheres in one file; File > Install Pack shows what is inside before anything is installed. See Sculpting and brushes and Packs and macros.

Baking and texturing#

Tool > Bake with its maps
Tool > Bake with its maps

Tool > Bake makes normal, displacement, ambient occlusion, cavity and colour maps from your sculpt onto a low-poly Part with UVs, in the background. P picks the Paint brush for vertex paint; New Texture on the top shelf paints into a texture instead (Auto UV runs first), with paint layers and material channels. See Baking, Texture painting and Material painting.

SculptForge stays free#

Everything in this tour is free, and stays free. If SculptForge helps your work, a membership keeps it moving: members vote on what we build next in #feature-vote on Discord, and Insiders get daily drops and preview builds. See sculptforge.app/support.html.

Keys#

Edit > Preferences > Input > Style picks the keys: SculptForge (the default), Classic sculpting keys, Blender or Maya. See Keyboard and mouse.

See also#

Also in the app: Help > User Guide (Shift+F1). Found a mistake? Edit this page on GitHub.