| Alpha | Alpha: built-in round, square and noise, or any grayscale image. Left shelf, Alpha palette. See Sculpting |
| Auto Groups | Tool > Polygroups > By pieces (polygroup_by_connectivity) |
| BPR render | Not yet as a renderer. Headless renders and turntables with sculptforge --render (Scripting) |
| Brush pop-up (B) | Brush picker, B, then type letters (B S T = Standard) |
| Clip brushes | Not yet. The Trim brush shaves to a plane |
| Curve brushes, IMM, ZModeler, ZSpheres | Not yet |
| Decimation Master | Tool > Geometry > Decimate (decimate). See Geometry |
| Del Hidden | Tool > Visibility > Delete hidden (delete_hidden) |
| Del Lower, Del Higher | Tool > Geometry > Del Lower / Del Higher (subdiv_delete_lower, subdiv_delete_higher). See Subdivision levels |
| Divide (Ctrl+D), Smt | Tool > Geometry > Divide, Ctrl+D, with Smt beside it (subdiv_divide). See Subdivision levels |
| Document, 2.5D canvas, pixols | Not planned: SculptForge is a 3D sculpting app only |
| Draw Size | Draw Size (top shelf, S, [ / ]) |
| DynaMesh | Voxel Remesh (Tool > Remesh, remesh). See Geometry |
| Focal Shift | No slider for the built-in brushes. Custom brushes have Hardness and Tip sharpness in their recipe |
| Ghost, Transp | Not yet. Inactive SubTools are drawn slightly dimmed |
| GoZ | GoZ: .GoZ import and export and the GoZ bridge (File > ZBrush (GoZ)). See Exporting |
| Group Masked | Tool > Polygroups > From mask (polygroup_from_mask) |
| Group Visible | Tool > Polygroups > Merge visible (polygroup_merge_visible) |
| Groups By Normals | Tool > Polygroups > By normals with an angle (polygroup_auto_by_normals) |
| Bake, Multi Map Exporter (normal / displacement / AO maps) | Tool > Bake (bake): tangent and object-space normal, displacement, AO, cavity and colour maps from a high-poly SubTool onto a low-poly's UVs. See Baking |
| Layers (sculpt layers) | Tool > Layers: sculpt layers with weights, exported as blend shapes. See Layers |
| LazyMouse | LazyMouse stroke type (Stroke palette) |
| LightBox | LightBox, , (comma) |
| Live Boolean | Not yet |
| Local symmetry, radial symmetry | Not yet. Symmetry is X, Y and Z across the world axes |
| Mask by Cavity | Tool > Masking > By cavity (mask_by_cavity) |
| Masking (Ctrl) | Hold Ctrl to paint the mask, Ctrl+Alt to erase. See Masking |
| MaskLasso, MaskRect | Tool > Masking: pick the shape, then Ctrl+drag (add Alt to unmask). See Masking |
| MatCap | Material: seven MatCaps, Sculpt the default, plus Studio (M). Custom MatCap images not yet. See Polypaint |
| Morph target | A sculpt layer; exported as glTF morph targets and FBX/USD blend shapes |
| Mrgb, M (material channel) | Not yet: there is no per-vertex material channel |
| Polyframe (PolyF, Shift+F) | PolyF on the right shelf, or Shift+F |
| Polygroups | Polygroups: same idea, same Ctrl+Shift gestures. See Polygroups and visibility |
| Polypaint | Polypaint: Paint brush (P), Rgb, fills, cavity paint. See Polypaint |
| Polypaint layers | Tool > Paint Layers: Photoshop-style colour layers with blend modes. See Paint layers |
| Project All (ProjectAll) | Tool > SubTool > Project > ProjectAll (project_all), with Dist, Mean and PA Blur; respects the mask. See Quad retopology |
| Projection Master | Not yet. Generate > Stamp projects an image onto the model from the view |
| QuickSave | QuickSave in the title strip; the last 10 are kept. See Projects |
| Rgb | Rgb on the top shelf (paint while sculpting) |
| Rgb Intensity, Z Intensity, Focal Shift | Same names and keys: RGB Intensity (I), Z Intensity (U), Focal Shift (O) in the Draw palette and the QuickMenu |
| Sculptris Pro, dynamic topology | Dynamic on the top shelf, with Detail (dyntopo). See Dynamic topology |
| Reconstruct Subdiv | Tool > Geometry > Reconstruct Subdiv (subdiv_reconstruct) |
| SDiv, Lower Res / Higher Res (Shift+D / D) | Tool > Geometry: the SDiv slider, Lower Res Shift+D, Higher Res D (subdiv_level). See Subdivision levels |
| SelectLasso, SelectRect | Tool > Visibility: pick the shape, then Ctrl+Shift+drag (add Alt to hide). See Polygroups |
| Solo | Solo on the right shelf or in Tool > SubTool |
| Spotlight | Not yet |
| Preferences > Performance, Preferences > Mem | Preferences > Performance: Antialiasing, Fast Navigation, Multithreading, the last stroke's cost and memory. See Performance |
| Store Config | Store Config, Ctrl+Shift+I (Preferences > Config) |
| Stroke (Dots, DragRect, DragDot, Spray) | Stroke types Dots, DragRect, DragDot, Spray, LazyMouse (L toggles LazyMouse) |
| SubTool | SubTool: same idea, Alt+click to select. See SubTools |
| Texture Map, New From Polypaint | Tool > Texture Map: New Texture (1K-8K) and paint straight into it, or Polypaint > Texture. See Texture painting |
| Texture palette | Not yet as a palette of texture images. Tool > Texture Map > Import Texture loads an image onto the UVs |
| Transpose, Gizmo 3D (Move W, Scale E, Rotate R) | Gizmo 3D: same keys, arrows, rings and boxes; masked parts stay, Falloff softens the joint. See Gizmo 3D |
| Transpose All | All SubTools in the Gizmo 3D panel. See Gizmo 3D |
| UV Master (Unwrap) | Tool > Texture Map > Auto UV (uv_auto). UVs that come in with a model are kept. Seams and UV editing not yet. See Texture painting |
| VDM brush, 3D alpha, Create VDM brush from the VDM plane | The VDM brush and Brush > Vector Displacement: built-in maps, Load VDM... (EXR), New VDM Plane, Create VDM, Export EXR.... See Vector displacement brushes |
| Zadd / Zsub | Zadd / Zsub on the top shelf; Alt flips for one stroke |
| ZPlugin | No in-app plugin system yet. Automate with the Python module, sculptforge-cli and MCP (Scripting) |
| ZRemesher | Tool > Geometry > QRemesh (qremesh): Target Polygons, Half / Same / Double, Adaptive Size, Keep Groups, Use Polypaint, symmetry. No curve guides yet. See Quad retopology |
| ZScript | Script commands: the console (backtick key), script files, sculptforge-cli. See Scripting |
| ZTL, ZPR files | Not read directly. Convert ZTools with the ZTool Export plug-in for ZBrush (then open the .ZTL), or use GoZ, OBJ, FBX or GLB; save work as .sfproj |